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The $40 billion music business stands
at a crossroads. New technology is about to reconfigure the industry.
Perhaps this technology will, as some onlookers contend, wipe out the
record companies. Or perhaps these companies will shape the new technology,
with spectacularly profitable results. Either way, it could be the biggest
thing to hit the music business since rock itself. But it is early yet,
and figuring how it will play out is like trying to extrapolate Sgt.
Pepper's Lonely Hearts Club Band from Love Me Do.
For this reason I have invited
Rob Glaser to go shopping. So here he is at the Tower Records near downtown
Seattle on a Saturday afternoon, talking music and thinking, he hopes,
like any other consumer. I have been told that Glaser, who is the 38-year-old
billionaire founder of a technology company called RealNetworks, is likely
to be an important figure in the future of the music business. Because
I am trying to understand how that can be true, I suggested that we take
a trip to the record store together. Maybe in this setting we can begin
a discussion of how computer technology might change the record industry,
or vice versa, without immediately resorting to words like convergence.
Glaser picks up a Clash best-of
disc. Before long, he believes, the best way to own music will not be
on a physical CD, but in the form of a digital computer file, downloaded
from the Internet. This ought to be a big opportunity for the record companies,
he says. Their catalogs will be worth more than ever. They can cleverly
package up all sorts of virtual anthologies: everyone knows the Clash
is an essential band, for instance, so everyone will want the Clash in
his digital jukebox: This, to me, is a no-brainer, Glaser
says. Now we're standing in front of a mass of Beatles discs. Wouldn't
you pay, say, $5 a month for access to the entire Beatles catalog?
I don't know if I would or not.
I don't know if most consumers would or not. But Glaser seems pretty confident.
He makes it all sound self-evident. And very exciting. He's talking a
mile a minute. In blue jeans and a stylish leather jacket, he could be
any other music nut out to blow some money on a fine weekend day. What
about these guys? he asks, pointing at a Rage Against the Machine
CD. Do you think they're for real? He laments the lost promise
of a local band called the Posies. He talks about being in the crowd at
the memorial service for Kurt Cobain: It was so surreal.
Before people started telling
me that Glaser is likely to be an important figure in the future of the
music business, I had never heard of him. There are so many technology
billionaires now, and all of them seem to be doing something that is supposed
to change the world. Glaser, I learned, is widely seen in technology circles
as a key Internet innovator the man who, as Robert H. Reid put
it in the book Architects of the Web, broke the Web's sound
barrier. Still, he is not a name-brand C.E.O. like Sumner Redstone,
Bill Gates or Jeff Bezos.
When the people at the upper echelons
of the recording industry first got to know Glaser and understand what
he was up to, they were suspicious. But a newer crop of tech upstarts
have ideas that seem even more threatening, and suddenly Glaser seems
like more of an ally though you get the sense at times that the
alliance is a grudging one. I think that Rob is unique, says
Edgar Bronfman, who met Glaser for the first time last September, when
the two began hashing out an alliance between RealNetworks and Universal
Music Group. He was familiar with our business in a way that a lot
of technology companies are not. He understands that the technology is
ultimately an enabler. In a sense then, Bronfman's praise is predicated
on the notion that technology takes a backseat in the music business.
But Glaser's bet is that an enabler is becoming an increasingly
powerful thing to be.
* * * * *
The format in which music can be
sold has changed many times since the birth of recording. Music was first
recorded on wax cylinders, then on vinyl records. After that came tape-based
formats reel to reel, 8-tracks, cassettes but vinyl was
the dominant format for most of the postwar era. When CD's came along,
part of the selling point was greater audio quality that did not deteriorate
over time the way records and tapes can. Enough people were convinced
of the superiority of CD sound that they were willing to buy not only
new releases on CD, but also CD versions of their favorite vinyl albums.
This, needless to say, was a huge windfall for the recording industry.
As a rule, however, the recording
industry is notorious for dragging its feet when faced with innovation
of any sort technological or artistic. The big record companies
famously fought the introduction of digital audio tape, which would have
allowed consumers to tape CD's without losing audio quality. The fear
was that people would make pirate copies of their friends'
CD's. The recording industry engineered a lengthy battle over slapping
a surcharge on these digital tapes, and the format eventually petered
out.
The more recent round of trouble
for the recording industry began on college campuses. The troublemakers'
first step was figuring out how to get music, in perfect digital form,
from a compact disc into a computer hard drive. This seemed harmless enough
who wants to listen to music on a computer? What'll those kids
think of next?
At first, dealing with music in
a digital format was very difficult the files were impractically
huge, and most computers couldn't handle them. The trick was converting
the music into compressed formats that make the files easier to deal with.
MP3 is the name of such a format. One thing MP3 did was enable upstart
bands to post songs on Web sites, in hopes of building an audience. Another
thing it enabled was the posting by college kids of their music collections
on Web sites for anyone in the world to download, free. Sites offering,
say, all the music on the new Pearl Jam CD in the digital MP3 format,
at no charge, sprang up all over the Internet. What those kids had thought
of next was how much easier it is, with digital music files, to give your
music collection in pristine, digital audio quality to all
of your friends. This became a craze; soon MP3 was as popular
a term in Internet searches as sex.
So here was the biggest music
trend since grunge, and the big record companies (and their artists) were
receiving $0 as a result. Top executives at those record companies were
aghast. Top executives at Rob Glaser's RealNetworks, however, were intrigued.
Realnetworks has a short but curious
history. Today, its headquarters take up four floors of a building on
Elliott Avenue in Seattle, with pleasing views of Puget Sound. The company
has 800 employees, 1999 revenues of $131 million and a recent market cap
near $10 billion. There are touches of ragged indie-ness, pierced faces,
dyed hair, dozens of Mountain Dew cans stacked in some guy's windowless
office, an airy cafeteria stocked with Ping-Pong, pool and foosball, plus
two regulation bowling lanes in the basement. But the overwhelming impression
is of cookie-cutter cubicles, neat carpeting, standardized furniture and
offices with big windows for people who make more money than Mountain
Dew guy.
Glaser grew up in Yonkers, the
son of a printing shop owner and his social worker wife. At Yale, he wrote
a left-wing column for the school paper and earned three degrees in four
years, concentrating on computer science and economics. After graduation,
he headed west to work for a somewhat obscure company called Microsoft.
Glaser figured he would stay a few years and move on.
He stayed a decade. When he left
in 1993 31 years old, a millionaire several times over he
hooked up with David Halperin, a college pal who had gone to work on Capitol
Hill. Together they hatched a vague, but very large, dream. The
original idea was to try to exploit what we saw as a convergence of technology,
culture and politics, says Halperin, now a national security aide
to President Clinton, a version of a Fox or a Disney that would
be more politically progressive and more culturally adventurous.
They called the venture Progressive Networks.
Part of the Progressive Networks
bag of tricks was software that made it possible to broadcast sound over
the Internet. This now seems mundane, but at the time when the
Internet was mostly clunky text it was astonishing to be able to
listen to a Seattle Mariners baseball game on a computer in Washington,
D.C. The idea of grafting sound and perhaps images onto the Internet's
limitless reach captivated everyone Glaser and Halperin talked to. Naturally,
the investment crowd was more interested in the technology than in a leftish
media venture, but even the wonks urged Glaser and Halperin to build a
business around the software and support progressive causes with the profits.
(The company actually has profits now, and 5 percent goes to charity.)
As the focus shifted, Halperin bowed out; Glaser soon presided over the
debut of a technology called RealAudio.
Despite my previous ignorance
of Glaser, I had used his company's software many times since it made
its debut on April 10, 1995. It has long since become commonplace to be
able to hear snippets of songs from CD's sold on Web sites like Amazon.com:
click on the song title and the playback occurs in RealAudio. Similarly,
many radio stations began making their broadcasts available in RealAudio.
I used to use software called RealPlayer to listen to Houston Astros games
from my home computer in Manhattan. The underlying technology is called
streaming audio, and it is what Real rode to prominence.
The basic software is free
you just download it. Various generations of the increasingly sophisticated
RealPlayer have been downloaded about 100 million times. The company's
business model has evolved almost constantly; it currently sells souped-up
versions of its software, but gets most of its revenue from corporate
clients that pay licensing fees to use the software on their internal
networks.
Glaser's company dropped progressive
from its name in 1997. Software companies tend to be apolitical, and software
itself, of course, is not supposed to make value judgments. Which was
perhaps the right frame of mind to be in when MP3 came along.
* * * * *
Before MP3, the music business
regarded the whole notion of distributing music over the Internet as basically
a distraction. Most labels had new media divisions of one
sort or another, but the predominant view was that the Internet had nothing
to do with them. They looked at what we were doing, on average,
with a kind of amused indifference, Glaser recalls. I mean,
if we ever spent time with them at all.
As early as 1997, Glaser had sketched
a vision of using the Web to create a sort of ultimate music distribution
system; everyone would have his own personal digital jukebox, linked to
the Internet. Two things stood in the way. For starters, it wasn't then
possible to download music files and save them onto a computer. This is
what MP3 made possible, and to Glaser's crew at RealNetworks, it looked
an awful lot like a genie leaving a bottle. Here was a format that
kind of emerged in the grass roots, Glaser says, that was
doing something that no legitimate company could do. No legitimate
company could do this because of obstacle No. 2: the big record companies,
which hold the rights to most of the music that people want to listen
to. The companies were pretty happy with the current system of people
going to stores and buying CD's.
But then a bunch of people started
making software that played MP3 files, and Web sites sprang up to offer
music in this format. That's when the record companies began to figure
out what a huge problem they had on their hands. The stuff that was posted
legitimately the latest offering, let's say, from an unsigned garage
band in Kansas was not something a lot of people wanted to listen
to. But people did want to listen to that new Pearl Jam release, even
if it meant downloading it illegally. This was the grand divide: on one
side the legit but unwanted, on the other side the illegit but wildly
popular. Glaser and his crew began wondering how to make a product that
was in the middle a player that had broad consumer appeal but wasn't
blatantly designed for criminal activity.
Glaser's epiphany was this: while
it might be illegal to download a Pearl Jam CD, you could legally digitize
your own CD collection for your own personal use (it's called ripping),
just as you might make tapes. So how about software that, in effect, digitally
organizes your music: the stuff you have on CD, plus whatever you download
from the Web, legally or illegally (that's up to you). There were already
programs that did variations of this, but Real cooked up a user-friendly
package called RealJukebox. The thinking was that eventually the record
companies would get all their material online, and by that time, RealJukebox
would be the dominant software. People would have already ripped their
collection of 200 CD's, and that wasn't something they would want to do
again. And with RealJukebox, they could organize their music, sort it,
mix it up however they want; they could dump selections onto portable
players like the Diamond Rio, and go jogging. I did all of this myself
except the jogging, of course and as a music fan, I can
see what is cool about this technology.
The debut of RealJukebox was scheduled
for May 1999, and although the record companies were still terrified of
piracy, Glaser decided that RealJukebox would be compatible with MP3 files.
This was a tactically dangerous, but crucial move. We knew that
the labels had this view that anything that supported MP3 was the devil
incarnate, he says. He went ahead anyway, figuring that if Real
came out with a product that did not support MP3, the kids who were out
there leading this revolution would never use it. Record-industry officials
were invited to see demos of the new software shortly before the launch
and the response was often tense. Mark Hall, a Real vice president,
remembers an hourlong meeting in Seattle with Sony, a company with whom
Real had built a close relationship. There was a lot of disappointment
in that room, he recalls.
The labels complained that the
software, among other things, made it easy to send e-mail copies of a
CD you just bought to everyone you know. Real fiddled with the software
to make it harder, though not impossible, to make copies, and the labels
were more or less placated. They changed their approach, says
Al Smith, Sony's top executive on digital distribution. Real got
the message that we would not support insecure music.
But Glaser may have wound up in
a better position than ever, partly because new and more menacing villains
have emerged. One is Napster, an MP3 swapping site that is, in the eyes
of the record companies, the equivalent of a vast flea market of stolen
goods. Napster, which has become so popular that many colleges have banned
its use because the traffic was slowing down their Internet servers, makes
it incredibly easy to download the Beatles catalog for no charge at all.
That it's illegal hasn't proved to be much of a deterrent. Maybe that's
because people have bought the music in previous formats, because they
see record companies as evil fat cats who don't need the money or because
they just don't care.
The other threat is MP3.com, whose
latest innovation is a database of 80,000 popular CD's that its subscribers
can access. The record companies, via the Recording Industry Association
of America, promptly filed a lawsuit saying that their intellectual property
was being trampled, and that MP3.com had copied thousands of CD's for
commercial use without remunerating anyone. (In an act of impressive chutzpah,
MP3.com turned around and sued the R.I.A.A. right back, for defamation.)
The R.I.A.A. has also sued Napster.
All of this is, indirectly, good
news for RealNetworks. We went from being I wouldn't say outlaws,
but renegades, Glaser says, to having his first face to face with
Bronfman. In April, BMG announced it will be making some of its catalog
available for sale digitally by June, and Universal is following suit.
There are few details now, and the record companies are using several
different security formats, but Real says its software will be compatible
with all of them.
Glaser says he believes the labels
have finally grasped the urgency of the situation. The rise of Napster,
he wrote to me in March, is a cautionary tale as to what can happen
if the labels don't move quickly enough. He's optimistic about what
will happen once the labels truly jump into the fray, but he said: It's
fair to say that the clock is ticking. The likes of Napster mean that
it's ticking louder than ever, by implicitly training a whole generation
of kids that music is something you get, not buy.
* * * * *
There's a scene in The Mansion
On The Hill, Fred Goodman's 1997 book about the convergence of rock
music and big business, that brings to life just what an uneasy fit this
was. The year is 1967, and Warner Brothers Records has just signed the
Grateful Dead. In a break between sets at Fugazi Hall in San Francisco's
North Beach, a Warner executive, dressed in a blue blazer with a company
emblem on the pocket, approaches the microphone. I just want to
say what an honor it is, he says, for Warner Brothers Records
to be able to introduce the Grateful Dead to the world. Jerry Garcia
gives him a long, skeptical look, and takes his turn: I just want
to say what an honor it is, he says, for the Grateful Dead
to introduce Warner Brothers Records to the world.
A similar moment is at hand. This
time, though, the record industry's problems have less to do with the
radical ethos of artists than the radical ethos of tech entrepreneurs.
So far, practically all the players in the digital-music scramble have
emphasized that their plans are in the best interests of protecting the
creative rights of artists the biggest labels say it, and so do
self-styled rebels like MP3.com. But neither the record labels nor the
upstart tech companies were founded to protect artists. They were founded
to make money, the same timeless elixir that brought together the Dead
and Warners in the 1960's. And fans who exult in sticking it to the record
companies by downloading unauthorized MP3's conveniently overlook the
fact that they are sticking it to their favorite artists as well.
So will the music business shape
the technology? Or will technology reshape the music business? The answer
will most likely be somewhere in the middle, which is where Glaser has
tried to keep his company. Throughout his career, he has shown a knack
for finding his way to the right place, from his stint at Microsoft, to
ditching his original alternative media vision in favor of the streaming
technology, then making the needed tweaks to Real's
software to win over the record companies. That kind of restless adaptability
may be the single talent that separates the high-tech moguls from the
high-tech dreamers. Perhaps not surprisingly, RealNetworks' most fearsome
threat is Glaser's alma mater Microsoft, with which he has a stormy relationship.
Microsoft plans to release an updated jukebox version of its Media Player
this summer and has positioned itself as a less overbearing partner for
record companies than Real. But Glaser is convinced that it is consumers,
not the content companies, who will ultimately decide the platform on
which the digital-music ecosystem will develop. That means that his company
now must represent itself to consumers as something bigger than a software
company an evolutionary step that is likely to prove challenging.
That day at Tower, it took the
better part of an hour for us to wind our way through both the CD's and
DVD's. By the time Glaser arrived at the cash register, he had a huge
pile of old media, the very products that his own company is pushing toward
obsolescence. But that's the thing about Glaser he's not just a
high-tech ideologue. He's keeping his options open. He is well aware that,
in technology as in rock 'n' roll, being an innovator does not guarantee
long-term success. Just ask the Posies.

This
story appeared in the April 23, 2000, issue of
The New York Times Magazine.

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